-
Within the framework of the Plan for Playing in Public Space. Horizon 2030, the QueraltSuau studio was commissioned to design a playable Octopus in the Parc de la Pegasso- an idea that was encouraged by the imagination of several groups of children from the neighborhood who participated in a co-creative process for ideas for a playable city.
–
“Where would you put a room for the kids?”
This project arises from this question. From building a place and a way of living. From building a space which is able to evolve and grow with its inhabitants, according to their tastes and needs, and turn into two rooms. Which becomes Jan’s and Bruna’s home.
Visibilitat/ fites a l’espai públic
L’ actitud i el context
L’horitzó i l’acció
La materialitat i l’ experiència
Les accions i el descobriment
_
We addressed the complexity of this project from a critical perspective that procures to explore strategic concerns, ranging over: how to work with the game in public space as a strategy to resignify the place and build shared spaces; how to define a coherent game system, leaving room for imagination, free play and experimentation; how to constitute a sensory and material experience, where game at different scales assumes the participation of diverse ages and conditions, with the maximum possibility of itineraries, routes and actions.
_
Narrative defines the space
Visible from the street, the playground becomes an attractor, a new urban milestone which triggers new dynamics in public space. The strategic power of this type of playable monument fosters the development of an englobing narrative that redefines the place, facilitating the free appropriation of children and their families.
_
The game ecosystem
The narrative activates an entire game ecosystem that is based on the articulation of the environment as an interactive landscape. The playground becomes a playscape, where imagination and free appropriation create a multiplicity of possibilities to evolve the game constantly.
_
Actions and discoveries
Generating multiple playable itineraries allows personal discovery and free improvisation and enables a wide variety of actions.
_
Materiality as a playful value Materiality and sensory experience capture the spatial narrative and run the mechanisms of a creative and versatile game that is based on the free manipulation of objects and textures.
_
Be part of the game
The playground as an urban milestone achieves a triple effect: injects new dynamics in public space, promotes kinship, sense of place and feeling of belonging and activates the city through spontaneity and free action.
_
Disseny Queralt Suau | Construcció BDU | Client Ajuntament de Barcelona | Fotografies Txema Salvans | Lloc Parc de la Pegasso, Sant Andreu, Barcelona